Overunity 1.9a
by:  Shanjaq(shanjaq@narod.ru)

Section 1:  life without Overunity
section 2:  life with Overunity
Section 3:  kudos/testimonial
Section 4:  Troubleshooting

>--->Back up your Morrowind.ini before use!<---<
>--->Unzip everything to your Morrowind dir<---<
>--->Click the yellow Question Mark for help<---<

==========================================1

)Before Overunity:(

you spend literally hours straining your 
eyes and fingers by checking and 
un-checking every plugin you want to use, 
never knowing if you've just activated a 
plugin and its updated version because the 
date difference is too great for you to 
see in one boxfull.  You *finally* load up 
Morrowind and start on a quest, then *BAM!* 
missing files ruin your experience with 
error messages and hokey stand-in graphics, 
or one plugin stomps on changes made by 
another that you prefer.  Or worse yet:  
a mod with an updated version cancels out 
some object references, giving you an 
instant Crash To Desktop!!

Or maybe you're a modder and aren't sure 
if you've included *all* the necessary 
resources for a release.  Maybe you 
misspelled a filename too!  Who knows???

Maybe you just want something to rip all 
the resources needed for your mod out of 
the Data Files directory and place them 
neatly somewhere so you can build a safe 
installer?

Perhaps too many plugins that you don't use 
are wasting space on your hard disk?
If you're not careful when you delete them 
you might affect other mods that depend on 
the same resources!

What do you do???

==========================================2

(After Overunity:)
You only see the mods you want to use, you 
can sort them by Name, Date, Author or 
Size.  You can remove any number of mods 
all at once, you can immediately activate 
all mods used by a savegame and receive a 
report of missing mods, in case you've 
re-installed Morrowind.
(makes a text file for later reference)

you can even use a fuzzy-logic search to 
find multiple versions of a plugin! this 
helps if you have a "battle_arena.esp" 
installed, along with a "BatleArena.esp",
this would immediately point out the 
possibility of a conflict.  Now with 
variable percentage of similarity!
(beats eyeballing hundreds of mods for 
similarities!!  also makes a text file 
output for later reference)



You can also scan any number of mods all 
at once, receiving a report of all broken 
file links, including Nif references to 
textures.
(makes a text file for later reference by 
the modder)

The modders will love this one, so far a 
good percentage of plugins are missing a 
few files.  I've added the ability to 
explore all files in use by a mod and
build an installation fully intact.
You can choose not to include resources 
from other plugins if your mod depends 
on these other plugins(install only what's 
yours in order to decrease archive size)
via the Exclusive Scanner.
(makes a text file recording broken links 
in the .esp and associated .nif files)

Finally, you can check your plugins media 
references against all other plugins in your 
Data Files directory with the Shared Resource 
scanner.  This allows you to determine 
whether the resources you're using are the 
ones you intend to distribute.
Often a modder can get confused about 
which resources are unique to his/her mod 
and this results in an oversized final product 
without knowing of compatibility issues.

Also as a result of the Shared Resource scanner, 
you can now thoroughly destroy any plugins 
you no longer desire to keep!


DEFAULT MORROWIND RESOURCES ARE OVERLOOKED
BY ALL SCANNERS/INSTALLATION BUILDERS!
THEY ARE COPYRIGHT TO BETHESDA
AND NO-ONE MAY DISTRIBUTE THEM.


When you're all ready to go, hit the 
"Play" button and it'll run Morrowind!
(or the FPS optimizer if installed)


==========================================3

Shanjaq says:
This project was born out of an insatiable
craving to collect all plugins in existence,
and the impotent rage inspired by trying to
activate them all through the default
frontend.

The name is a tribute to creative talents
at Bethesda and the mod community for the
co-creation of this phenomenal game.
You get more out Morrowind than you put into it!


==========================================4


If this program fails to run the first time, 
make sure you have the VB Runtime Libraries 
installed on your computer, as well as the 
Common Dialogue Controls OCX and its dependencies.
These can be found in various places on the web, 
Google is your best bet at finding them.

These files are recommended to be installed 
in your Windows/System32 directory:

msvbvm60.dll
mscomctl.ocx
oleaut32.dll
stdole2.tlb
asyncfilt.dll
olepro32.dll
comcat.dll

If the program runs fine anyway, don't worry 
about finding any of these.


==========================================
Please contact me with suggestions, problems, testimonials and flames!
EOF